![]() The first thing that you'll see is a massive list of variables, all of which contain values (mostly numerical and boolean) that determine ALL the interactions the player can make, from movement to animation to timers for various effects. Inherently, there isn't any problem with this, especially if the end product works as you want it to, however, let's dive right in and I'll explain as we go. In hindsight, a lot of this was due to inexperience and taking the easy route of hard-coding things. This is probably the biggest script I've written for a single object.
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